null void beam stellaris. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). null void beam stellaris

 
Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal)null void beam stellaris  This means that in earlygame hull technologies are really

Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Component SmallResearchers produce 0. Obviously the late game tier is better. Its modifiers are +400% to shields and -75% to both armor and hull. Its modifiers are +400% to shields and -75% to both armor and hull. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 5 / 4. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Engineering research. null_void_beam. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Which leads to the next problem: Missiles are shield. But rolling for it sucks in every game. 35 a day against armor or hull. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. 5 Mega Cannon; 3. All rights reserved. If you go into the system-level view and select a colony. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. 25 at S) - it's basically a more effective Energy Siphon. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. I'm wondering if I should replace my null void beams with the level 4 railguns. Share to. There is no command to get specific techs. Have fun! Also got a tiny discord now for. . Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Follow @StellarisGame. 能源消耗:-13. 1 Missiles; 4. Plasma or Lasers. If you're counting glandular acclimation, there's no real benefit to being lithoid. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. There is a lot of padding that could be done, but those are the obvious choices. Also fixes the Null Void Beam icons. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. Rock Dec 7, 2022 @ 12:15pm. • 5 yr. [deleted] • 5 yr. Wind. 36. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. 1. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Null void beam (S, L, M) - can be obtained via researching void. 3. The average damage is quite low (2. as title saysas title says406K subscribers in the Stellaris community. 3 Stellaris Tech Id List – C to E. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. Autocannons are good on corvettes. And there is nothing useful for their gun slot, besides maybe Null Void Beam. being ineffective at damaging either. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. 4 dps vs shields and much better performance vs everything else. Aug 13, 2021. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). 合成人 (Synthetics) 机器人产出: +10%. ago But it's 1000+ vs less than 100 damage. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. Mass driver + plasma still is the best overall choice. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. Autocannons are good on corvettes. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. Replying to @VanayadGaming @HorathDrak. • 7 yr. Null Void Beam Edit. Another is a null void that gives a small dark matter income and. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. #3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. At 40 repetitions you have increased the damage by 200%. If an enemy ship has 1000 shields you have to do 4000 plasma damage destroy it. Null void beam (S, L, M) - can be obtained via researching void. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . From personal experience, based on my Dory-level memory, post-3. They are extremely effective against armor and very effective against hull but highly ineffective against shields. I like to mix carrier ships and pure broadside battleships 1:1. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Null void beams vs disruptors vs strike craft and missiles. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. 1 Mass Driver; 3. Get Amino. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. 6 Ancient. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. All types of planets. Sabaithal. The objective is to expose them to field conditions before flipping the switch to make this. 5 Scourge Missiles; 5 Strike Craft. 3. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. The Large Null Void Beam only hits 90% of the time. . Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. Guardians. Reply Averath Platypus • Additional comment actions. . If you go into the system-level view and select a colony. 234. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Edit: woops nope. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Feb 26, 2011. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Last edited:. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. Most of the time you don't have null void beams. r/Stellaris. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Stellaris. They do pair well. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Is null void beam good? General. (previous page) ( next page) Null void beam. Researchers produce 0. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. I got a tech that gave +400% shield damage out of it. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It is currently opposed by the Mars-based Settlement Defense Front. 来自区划的帝国规模: -10%. 1 Regular Strike. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. 2. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. Ascension perks. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. WealthyAardvark • Shared Burdens • 4 yr. The following 200 files are in this category, out of 481 total. Tenno use the keys, but they are mere trespassers. Also fixes the Null Void Beam icons. Advantage with Null Void is that you can get it very early if you are lucky. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Steam Workshop: Stellaris. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Spaceborne aliens. 4. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. now I'm making ships to defend. The latter part is case sensitive, you can copy and paste that into the command console. 39 * 25% = 3. Related wiki The. 5 Stellaris Tech Id List – J to P. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Best. Getting traditions. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Null void beam x35. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. The latter is usually more effective at taking down shields, if you can equip it. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. This article is for the PC version of Stellaris only. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 7 Technology List – T to Z. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Materialists are no different, but just have reduced odds of rolling psionic theory. com - SIG P250 2SUM 9mm Pi. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. Matter Disintegrator [edit source]. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. + 4 Null Void Beam (M) or something similarly synergistic. I don't think so, null void beam is just better as your anti-shield weapon. 3 Autocannon; 3. 组件分类. 3 Stellaris Tech Id List – C to E. I would think it's a later gun tech because +400% shield damageUnbidden advice. Many thanks #2. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. --------------. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. • 5 yr. 140. 39 * 500% = 66. true. Ultimately went Kinetic on Battleships and Plasma on cruisers. Technology. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Example: research_technology tech_starbase_3. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Related wiki Zherra. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. shooting in dc Gunblast. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Burst them down. 0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!Fleet composition also matters - At 220 Fleet limit I'll have around 20 corvettes for speed, 1 titan and the remainder battleships with long range weaponry and get over 100k, easy. Must use Rare Crystals to build. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. The same goes for Stellaris too, the main reason Battleship artillery was so strong is because they would never get hit in. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Also might perform 'slightly' better as anti-shield once you get into repeats. 0. Don't you get the null-void-beam tech from it? 400% dmg to shields. Compatible without any dlc. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Question regarding null void beam. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. --------------. ago. I would think it's a later gun tech because +400% shield damage. It is absurdly effective against shields but highly ineffective against both armor and hull. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). Null Void Beam is a weapon module for small, medium or large slots. this is a weapon intended to allow a ship in Stellaris to fulfil that. The objective is to expose them to field conditions before flipping the switch to make this. Null Void Beam: 6000: 2 Null Void Beam The Doorway. Reply. Exarch_Alpha Jan 27, 2019 @ 1:40pm. It is pretty much always my second perk choice. If you're going to go with artillery NL Frigates, give their small slot missiles. Starfighters! [3. Tech adaptive combat algorithms. Into Stellaris? Join the community. Null void beams vs Kinetic Artillery. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Also, other opponents will have different defenses and that will effect what you should use on your ships. )”. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. Members Online • Daft_kunt24. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 95 dps vs shields while kinetic artillery is better in every possible way with 91. I don't know if it's actually better than the other choices though. 3. 2 Ancient Nano-Missile Cloud Launcher; 4. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. thanks for watching and help da cha. Also, other opponents will have different defenses and that will effect what you should use on your ships. Must use Rare Crystals to build. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. You can counter build. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. I'm wondering something, if no one knows I'll just find out myself with a friend. 260. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Even with the artillery computer + launchers. Description [2. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. )”. 7 with a 200% boost so it averages 91. 花费:26. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Spamming 200+ of em pretty much melts things. April 22, 2019 Travis Scoundrel 0. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Same with matter disruptors. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. List of resources. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Galactic Surveyors. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. It is absurdly effective against shields but highly ineffective against both armor and hull. ago. Get Amino. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. Mining drone lasers have no unique thing about it. 3424486444. ((( NSC3 - Season 1 ))) Created by CaptainX3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. 39x4? Also, I have a weapon that does 150% shield penetration. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. now I'm making ships to defend. All trademarks are property of their respective owners in the US and other countries. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Only I, Vor, know the true power of the Void. Elitewrecker PT. Null Void Beam is a weapon module for small, medium or large slots. However, as this post shows, choosing between the two weapons is a little more convoluted. 4. Related wiki Zherra. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Dec 18, 2018 @ 1:32pm I need that. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. 7. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Report. Feral Prethoryn Sighted: crisis. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. (65. 50000. Starfighters! [3. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. : The supermassive black hole in the center of probably every galaxy. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. Must use Rare Crystals to build. I don't want the other events really. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Well, Null Void Beam alone is a terrible idea. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. 4880804. 6 Ancient Saturator Artillery; 4 Explosive weapons. Null Void beams definitely became very popular. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. 4 Torpedoes; 4. The KA's average damage is 45. And there is nothing useful for their gun slot, besides maybe Null Void Beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I'm wondering something, if no one knows I'll just find out myself with a friend. The problem of null void beam is that it's bad both early and late. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. Jump to latest Follow Reply. 35 a day against armor or hull. Stellaris. By the time null beam ships get into range- many shields will be destroyed by neutrons. It is weird in stellaris was the opposite. 组件分类. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. All shield techs except. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. All Discussions. 39 per day. 6. 3424486444.